corner protectors in OpenSCAD (5)
Don't just jump in here, start from Part 1!
So we've basically got fillet edges on our piece now, but you'll notice that the actual corners are sharp and not so great looking. To make the corners look consistent with the edges, we'll need to subtract the exterior of one quarter of a sphere from the corner in the same way we subtracted the exterior of one quarter of a cylinder to get the fillet edge. The code to do such a thing looks like this:
difference () {
translate([-pad, -pad, -pad]) Read more [...]